game

Alexitrón, And Everything Started to Fall, 2009

game

Anna Anthropy, Dys4ia, 2012

game

Angela Washko, Heroines with Baggage: Protect Me; Don't Leave me, 2009

game

Ian Bogost, A Slow Year, 2010

game

GAMBIT, A Closed World, 2011

game

Jonatan Söderström (Cactus), Mondo Medicals, 2010

game

DAIDU (NL), Creaky Old Memory, 2010

game

Jake Elliot, A House In California, 2009

game

Peter Favaro, Alter Ego, 1985

game

Bennett Foddy, QWOP, 2008

game

Cliff Harris, Kudos 2, 2008

game

Sabastian Janisz, Lackadasium, 2010

game

Paolo Pedercini (Molle Industria), Every Day The Same Dream

projection

Tabor Robak, Mansion, 2010

game

Jason Rohrer, Passage, 2007

game

Lea Schönfelder, Ulitsa Dimitrova, 2010

Building 3: Level

Level is an exhibition of recent independent video games that explore various phases in human development and resonate with the increasingly technologically connected and mediated experience of living. From birth to death, the games touch on a range of human developments, from universal milestones, such as learning to walk, to highly personal events experienced by the artists. All of the works approach the human condition from varying perspectives that include interactive autobiographies, satirical investigations of social computing, and personal meditations on gaming culture. In each game, players are charged with challenges, tasks, and puzzles that build empathetic perspectives between player and character, visitor and maker. Artists and non-artists from the United States, Europe, and Asia created the games in Level, and include Alexítron, Anna Anthropy, Angela Washko, Bennet Foddy, Ian Bogost, MIT Game Lab, Jonatan Söderström, Danish National Academy of Digital Entertainment, Jake Elliot, Peter Favaro, Cliff Harris, Stephen Lavelle, Sebastian Janisz, Molleindustria, Tabor Robak, Jason Rohrer, and Lea Schönfelder.

Each game is presented in its own working cabinet, allowing visitors to play free of charge. The game cabinets are designed and fabricated by We Are Architects with assistance from regional game enthusiasts and friends. Collaborators include regional furniture maker Leonard Bellanca; Alexis, Chris, David, James, and Zach, students in Donna Fitzgerald's high school Art class, Neil Hellman School of Parsons Child and Family Center Family Center; and circuit bending sound artist Peter Edwards.

Level is organized by We Are Architects in collaboration with the artists and game designers. Equipment is provided by Alex Young; The Frances Young Tang Teaching Museum and ArtGallery, and Information Technology at Skidmore College. This exhibition is generously supported by the New York Foundation for the Arts.


Featuring Works By
Alexítron
Anna Anthropy
Angela Washko
Bennet Foddy
Ian Bogost
MIT Game Lab
Jonatan Söderström
Danish National Academy of Digital Entertainment
Jake Elliot
Peter Favaro
Cliff Harris
Sebastian Janisz
Molle Industria
Tabor Robak
Jason Rohrer
Lea Schönfelder