Level is an exhibition of recent independent video games that explore various phases in human development and resonate with the increasingly technologically connected and mediated experience of living. From birth to death, the games touch on a range of human developments, from universal milestones, such as learning to walk, to highly personal events experienced by the artists. All of the works approach the human condition from varying perspectives that include interactive autobiographies, satirical investigations of social computing, and personal meditations on gaming culture. In each game, players are charged
with challenges, tasks, and puzzles that build empathetic perspectives between player and character, visitor and maker. Artists and non-artists from the United States, Europe, and Asia created the games in Level, and include Alexítron, Anna Anthropy, Angela Washko, Bennet Foddy, Ian Bogost, MIT Game Lab, Jonatan Söderström, Danish National Academy of Digital Entertainment, Jake Elliot, Peter Favaro, Cliff Harris, Stephen Lavelle, Sebastian Janisz, Molleindustria, Tabor Robak, Jason Rohrer, and Lea Schönfelder.
Each game is presented in its own working cabinet, allowing visitors to play free of charge. The game cabinets are designed and fabricated by We Are Architects with assistance from regional game enthusiasts and friends. Collaborators include regional furniture maker Leonard Bellanca; Alexis, Chris, David, James, and Zach, students in Donna Fitzgerald's high school Art class, Neil Hellman School of Parsons Child and Family Center Family Center; and circuit bending sound artist Peter Edwards.